A technique that allows the Ice Climber to keep another player in an indefinite grab. The tech is performed by getting one Ice Climber to grab the opponent and getting the cpu ice climber to f-tlit or d-tilt the opponent. This is a majority of the reason Ice Climbers are considered high tier because one grab under the right conditions can lead to death.
Roy is the weak version of Marth. Like Marth, his sword contains different hitboxes depending on where your opponent is hit (hilt = strong hit, middle = regular hit, tip = weak hit). Roy is EXTREMELY hard to hit during his up-b animation, but because of his fast falling speed and bad aerial mobility, his recovery is generally very bad.
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